Hi, I just noticed there was a change in the way Capella performs the 2 transitions below from version 1.3.1 to 1.4.0:
In version 1.3.1 it transitions:
Logical Components > Physical Components (the blue ones which are called “Behavior PCs” in the toolbox)
In version 1.4.0 it transitions:
Logical Components > Physical Nodes (the yellow ones which are “Node PCs” in the toolbox)
Something similar happens to Logical Actors.
I’d like to know if it is possible to perform the transition from Logical Architecture to Physical Architecture in version 1.4.0 as it happened in version 1.3.1 which is by creating Physical Behavior Components (the blue guys) and not Physical nodes (the yellow ones) for each Logical component. (I mean, using a transition mechanism with the diff/merge window).
Thanks for any help on this subject!